![]() ![]() Sunshine’s tropical take on Mario classics are also brilliant, most notably the acapella tunes in the non-FLUDD levels, which remain one of the game’s highlgihts in general. Mario 64 cleverly uses a relaively small set of catchy tunes to great effect, iconic songs like the Bowser levels, Bob-omb Battlefield and Peach’s Caslte retain earworm status to this day. ![]() Music: Something that can be said for all three games is that the score is just magnificient across the board. Mario himself has never looked better, and in my opinon this even beats Odyssey in the visual department. The fuzzy pastel colours, the wonderful sheeny lighting, it’s just beautifully put together. Everything looks delicious and edible in Galaxy. I remember wondering, when it first released on the Wii, how Nintendo managed to get what looked like a high-end Xbox 360 game running on Wii’s primitive hardware. Galaxy presentation: Galaxy is just a joy for the eyes from start to finish. Some of the Shines are tough, and mostly in a fair way, with precision platforming required for a lot of the Shines. I remember it frustrating me as a kid, but now I appreciate it as another part of the evolution over ’64. Sunshine difficulty: I really enjoy the ramped up difficulty in Sunshine. Mario has never controlled better than in Sunshine. Retaining the majority of his moveset from 64 and adding a whole new array of moves using the FLUDD, allows you to string together and pull off satisfying feats of acrobatic magnificence. ![]() ![]() Sunshine movement: It’s more obvious to me now than it was in 2002 that the introduction of the FLUDD in Sunshine was a logical evolution of Mario’s movement, even if it makes Mario’s appearance a bit awkward. Mario 64 still feels epic and massive, full of secrets and wonder. I was impressed by how generous the content of the game feels, with 120 stars spread across 15 unique worlds, and of course the hub to end all hubs – Peach’s Castle – which is still yet to be bettered in any of the plumber’s subsequent outings. The blocky graphics retain their charm, and the game’s controls still put to shame most contemporary 3D platformers. Humble beginnings: It is quite remarkable how well Mario 64 holds up. These are three all-time greats of gaming, and remaing so regardless of how shoddy the wrapper around them may be. Sunshine’s tight controls with the FLUDD make Mario’s movement feel deep and satifying, and Galaxy is a phenomenal leap forward in linear level design. Mario 64’s revolutionary leap from 2D to 3D remains impressive in that its almost shocking how much they got right on the first attempt. However there’s no denying that, in the most core sense, the three games represent some of Nintendo’s finest achievements. Undying Nintendo quality: In these Good, Bad and Mixed sections, I’ll mention things pertaining to the specific games themselves, as well as general points about the collection as a whole in terms of its merits and drawbacks. (Grab Super Mario 3D All-Stars from Amazon here.) So is Mario 3D All-Stars worth playing now? Let’s find out… Despite being a limited release, it’s still available now from second hand sellers, and represents the only official collection of some of Mario’s greatest 3D outings. Super Mario 3D All-Stars released in 2020 for the Nintendo Switch, and promised a compilation of the plumber’s finest 3D outings: 64, Sunshine and Galaxy brought back in high-definition for the modern gaming age. ![]()
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